Death By Lightning
Death by Lightning is a gripping miniseries that dramatises the stranger-than-fiction true story of James Garfield. America's 20th President, who rose from obscurity only to be assassinated by Charles Guiteau, a deluded admirer, who would ultimately change the course of American history.
2025
For Death By Lighting, ILP’s team executed environment work in various shapes such as plate augmentation and full cg shots using a combination of matte painting 2.5D and full 3D cg techniques across multiple sequences and episodes.
Our work opens the show in ep1 with views of the Army Medical Museum. Additionally, our work covers environments supporting the Chicago locations, the New York locations, the Oneida farm, the Garfield farm, President Garfield’s New Jersey cottage, and the Washington DC locations.
We also supported production by adding scope and continuity in multiple train traveling shots as well as head and face replacements and numerous crowd expansions.
Awards
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nomination
Episode 1 features a wide range of environmental work that helped establish the world of the series. ILP contributed significant CG environment extensions and crowd expansions to the interior views of the Army Medical Museum, setting the tone for the historical atmosphere of the show from its opening moments. Additional environment work supported several train establishing shots that required CG plate augmentation and set extensions to build out the surrounding landscapes. For the Chicago location, our team created extensive CG environment extensions and crowd expansions for both the citywide establishing shots as well as for the Chicago Bank and the Standard Club sequences. We also enhanced Garfield’s war flashbacks by augmenting and enhancing plates with additional elements.
In Episode 2, we expanded Garfield’s farm with vegetation extensions and additional crowd elements. Our work in New York was extensive across multiple sequences, ranging from large-scale port extensions with integrated crowds, to additional CG environment work for the hotel establishments, Childs Café, and the brothel house. Across these shots, we provided a consistent look and scale for period-appropriate city environments, enhancing both atmosphere and narrative continuity.
Episode 3 required the creation of a CG farmhouse for the Oneida farm, ensuring period accuracy while complementing the surrounding landscape. We also delivered multiple extensions for the White House, including establishing shots and broad enhancements to the surrounding park areas, all supported with crowd expansions to bring life and activity to the scenes. For the Guiteau’s gunshot practice sequence, we delivered detailed augmentations involving muzzle flashes, smoke, bullet-impact damage, flying debris, and dust interaction, ensuring the physicality of the moment was captured realistically.
Episode 4 involved extensive CG White House work, both interior and exterior. We expanded the park areas with environment extensions and crowds, and augmented interiors to enhance historic detail. Across several shots, we replaced newspaper content to align with narrative requirements. The Garfield cottage near the sea was built out through CG environment extensions, both in the wide establishing views and through the reoccurring window-views from inside the cottage, which also included the addition of birds to bring life to the shots. The Potomac Railroad Station required major world-building, with full CG environment extensions, crowd expansions, and an establishing view of the station building itself. We continued this work for the interior train hall and covered all outwards facing window views. Character-specific VFX in this episode included both head and mouth replacements for Guiteau. Additional environment work supported the police carriage sequence, as well as close-up sequences at the White House—specifically during the ice-delivery moment and again when Garfield is transferred into the medical carriage—both requiring CG environment extensions and crowd work to portray the events accurately.
Breakdown
Project credits
VFX Supervisor: Marko Ljubez
VFX Executive Producer: Måns Björklund
VFX Producer: Kajsa Sabarov Kurtén
VFX Production Manager: Tess Neumann
VFX Coordinator: Andrea Hed
Build Supervisor: Fredrik Ueberle
Light Supervisor: Niklas Asmus
Comp Supervisor: Johan Boije
CG Supervisor: Stefan Andersson
Prep Supervisor: Biljana Temelkova
Track Supervisor: Niklas Wånggren
VFX Artists:
Ana Esperón
Andreas Krieg
Andrew Thompson
Anton Stattin
Dani Folch Gaya
David Söhr
Erik Lundborg
Esther Engel
Federico Sibella
Fiona Russell
Gustaf Hallberg
Jannes Kreyenberg
Kenny Ip
Leo Pritchard
Niklas Nyqvist
Oliver Spindler
Patricia Escribano Bourgoin
Pawel Luszczak
Pehlivan Ivanov
Robert Kleinstueck
Ruth Meridjen
Simon Bergstrand
Sofie Ljunggren
Sven Schönmann
Sverker Nordqvist
Thomas Müller