Fallout S2
Based on one of the greatest video games of all time, Fallout is the story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the incredibly complex, gleefully weird and highly violent universe waiting for them above.
2025
ILP was back in the wasteland for Fallout season two, delivering 163 shots across 6 episodes. Our focus this year was on hero creature work, bringing the radscorpions and the super mutant to life, alongside smaller creature moments, while expanding the legion camp environment and upgrading the cryo chamber sequences.
The radscorpion sequence was one of the largest we tackled this season, requiring complex animation, interaction and lighting work across nearly every shot. Production had built a practical prop based on early concept art, giving us a grounded scale reference and something real for the actors to play against.
The first challenge was the mouth, both in look and motion - after digging into a wide range of bug references and older creature films, we landed on a hybrid of a fly's mouth and the brain bug from Starship Troopers.
Animation had to balance the weight and mass of a giant creature against the fast, insect-like movement that makes scorpions feel unsettling, culminating in a standout beat where the mother eats a younger scorpion, played with a casual, instinctive quality that reinforced both her predatory nature and the creature's scale.
Smaller creature moments included a two-headed cow and a nest of centipedes, each built to read convincingly within their standalone beats.
For the super mutant, we worked from strong reference footage of Ron Perlman performing his lines, blending our own design work with his features and the game references to strike a balance between fidelity and believability. The skin build carried much of that tension, layering sticky lips, dry and flaking skin, peach fuzz, tear lines and tension mapping to handle discoloration from compression and bloodflow.
On the environment side, we rebuilt the cryo chamber asset to match a redesigned practical set, developing new volume simulations so the chambers could convincingly open both in close-up and en masse. We also extended the new legion camp environment, scaling up the practical tents and structures and populating wide shots with a crowd of legionnaires fighting and dragging away the wounded.
Breakdown
Project credits
VFX Supervisor: Martin Hernblad
Executive Producer: Måns Björklund
Producer: Kyra Lepp
Production Manager: Tess Neumann
Production Coordinators: Eniko Bara, Pippa Boorman, Nickoel Izharudin
CG Supervisor: Martin Törnestedt
Sequence Supervisor: Daniel Jahnel
Animation Supervisor: Nicklas Andersson
Build Supervisor: Per Bergsten
Comp Supervisor: Viktor Andersson
FX Supervisor: Mattias Engström
Light Supervisor: Andrej Blom
Prep Supervisor: Biljana Temelkova
Track Supervisor: Niklas Wånggren
Editorial: Niklas Nyqvist
Leads + Artists:
Josh Cooper
Roger Tortosa Arás
Christian Walentin
Adrian Tsang
Andreas Hansen
Anna Mejuto Capdevila
Antonio Rodríguez Díaz
Basilisa Cánovas Rubio
Birgit Randby Kristensen
Bradley Jordan
Charlie Raud
Chris McConnachie
David Megías Fernández
David Ruiz Ostábal
David Wahlberg
Douglas Roshamn
Elena Velkova
Eunhwa Choi
Eric Piana
Erik Tylberg
Fiona Russell
Gustav Ahren
Håkon Josef Tornholm Løberg
Hampus Eriksson
Héctor Gallego Fernández
Jan Hrebicek
Jan Jinda
James Morris
Jonathan Bacheter
Kieran Jordan
Klaus Wittmann
Linus Gustafsson
Loka Vegborn
Ludwig Ek
Markus Kircher
Martin Bluy
Mattia Munafò
Matteo Di Lena
Melina Tancheva Cvetanoska
Miroslav Čičmanec
Niklas Asmus
Niklas Wallén
Nils Ruisch
Patricia Escribano Bourgoin
Patrik Wedinger
Philip Engström
Ragnar Grudd
Robert Reinschedl
Simon Decombel
Stavros Theiakos
Sven Ahlström
Sven Müller
Sverker Nordqvist
Tamás Molnár
Vesna Peshevska Gjekikj
William Bell
William Carley